texture_upload

Uploads and creates a new texture in inventory

// See "LSL Helper Functions" page for this function

smartbotsAPI("texture_upload", [
  "name", "My texture",
  "data", "............",
  "folder", "e96293b1-1529-40d2-b1d9-21190c2916df"
]);

Variables

The following table shows input values (you send them with the API call) and returned output values.

Input basic parameters

Variable

Required

Description

action

yes

= texture_upload

apikey

yes

Your personal developer's API key.

botname

yes

Your bot's SL login.

secret

yes

Bot access code of your bot.

dataType

optional

Set to "json" to get JSON reply instead of URL-encoded string

custom

optional

The custom data (string) to be passed back to caller script. This value will be returned back to the caller in HTTP response.

Input

Variable

Required

Description

name

yes

the name of the new texture

data

yes

the texture data, Base64-encoded.

The image format is JPG, PNG or TIFF.

folder

optional

the folder UUID. If not specified, the texture will be created in "Textures" folder

loseless

optional

"1" - tell Second Life to use loseless compression for this texture

Output

(to be received in http_response LSL event, see docs for details)

Variable

Description

result

OK - command completed successfully
FAIL - command failed

resulttext

Detailed reason for the failure.

custom

The value from input "custom" parameter. See above.

Comments

The command creates a new inventory texture and returns its inventory item UUID and asset UUID. The difference is that "inventory UUID" is being used to manipulate the inventory, while "asset UUID" can be used to put the texture on a prim.

It is unlikely to call this command from LSL script because of the image data.

Return values

The command returns

result=OK

uuid=the new inventory item UUID

asset_uuid=the texture asset UUID

if texture has been successfully created.