chat_message

Fires when the bot receives a message in the local chat.

Bot.on("chat_message", function(event) { ... });

Reference

This event comes with the following event object:

Variable

Description

name

The name of the event

speaker_type

The sender of the message. Can be AGENT or OBJECT

speaker_name

The name of the sender

speaker_uuid

The UUID of the sender

speaker_owner

The UUID of the owner of the sender object

speaker_distance

The distance to the sender in metres (works only if speaker_type is AGENT)

speaker_x

The x position in the region of the sender (works only if speaker_type is AGENT)

speaker_y

The y position in the region of the sender (works only if speaker_type is AGENT)

speaker_z

The z position in the region of the sender (works only if speaker_type is AGENT)

message

The text of the message

chat_type

One of the following: Normal, Whisper, Shout, OwnerSay

own_message

true if the message was said by the bot itself

Important note

The bot does hear what it says, so you will get a chat_message event when the bot says something in local chat.
Make sure to ignore the bot's own messages (especially for auto-responders).

Speaker distance and coordinates

This event also returns speaker_distance, speaker_x, speaker_y, and speaker_z so you can determine the speaker’s position.
It’s important to note that these parameters may return null if the bot or speaking avatar has only just appeared in-world.

Example

Bot.on("chat_message", function(event) {
  // Ignore own messages
  if(event.own_message) { return; }

  console.log(event.speaker_name + " says: \n" + event.message);
});

console.log("Bot is listening for local chat");